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Using Hands-on Physical Computing Projects to Teach Computer Programming to Biomedical Engineering Students

[+] Author and Article Information
Trevor Ham

Department of Biomedical Engineering, The University of Akron, Akron, Ohio 44325
trh56@zips.uakron.edu

S. Cyrus Rezvanifar

Department of Biomedical Engineering, The University of Akron, Akron, Ohio 44325
sr106@zips.uakron.edu

Vineet S. Thomas

Department of Biomedical Engineering, The University of Akron, Akron, Ohio 44325
vst2@zips.uakron.edu

Rouzbeh Amini

ASME member, Department of Biomedical Engineering, The University of Akron, Akron, Ohio 44325
ramini@uakron.edu

1Corresponding author.

ASME doi:10.1115/1.4040226 History: Received January 06, 2018; Revised May 04, 2018

Abstract

Rapid advancements in the multidisciplinary field of Biomedical Engineering (BME) requires competitive engineers with skill sets in a broad range of subjects including biology, physiology, mechanics, circuits, and programming. Accordingly, such a need should be reflected in the training of BME students. Among those skills, computer programming is an essential tool that is used in a wide variety of applications. In this manuscript, we have provided our experience in incorporating project-based learning, a promising approach in active learning, in teaching computer programming to BME students. An anonymous survey following the completion of the project indicated an increased level of interest and self-confidence in students towards programming.

Copyright (c) 2018 by ASME
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